My name is Muhang Li, and I'm a software engineering student at McGill University. I enjoy solving coding puzzles, playing video games, and practicing Kendo.
Find Out MoreA turn-based multiplayer Windows board game implemented using Unreal Engine 4.
A simple ray tracer that renders spheres, planes, boxes, triangle meshes, and quadrics.
Used projection frustums to draw a scene with blur due to a simulated aperture, creating a depth of field effect. It also implemented a dolly zoom effect.
Image analysis prediction on a modified MNIST dataset where three numbers are presented. Implemented a neural network model with Keras and on top of the pre-trained VGG16 model.